The Music Blueprint and Blueprint+ templates expand on the standard Blueprint template by enabling musicians and artists to use both audio and visual assets in their generative pieces.
The process of creating a Music Blueprint is very similar to making a standard Blueprint.
Here is a video tutorial on how to use the Blueprint+ and Music Blueprint templates.
Note: the demonstration runs through creating a Blueprint+ but this also applies to Music Blueprint.
Alternatively, follow the written step-by-step instructions below.
Start a new project by clicking "+New Piece" on the Async Canvas dashboard. You will be required to choose between the standard and Blueprint templates. Click Blueprint+ or Music Blueprint to work through the Blueprint creation process.
Choose the dimensions of your Blueprint from the following: 4k Widescreen, 4k Portrait, 2k Widescreen, 2k Portrait, and Custom.
Note: all visual layers from this point will need to be the same dimensions as the template you’ve chosen.
Add the required number of Layers by clicking "Add New Layer". Each Layer represents an element of a song, such as vocals, bass, and drums. You will be able to rename each Layer when you click on it to edit its details.
Note: when a new Layer is added, it will be marked "Requirements not met". This is because each Layer requires all fields and content to be entered completely and correctly before you move to the next stage of the Blueprint build process.
How to use Types
You will also notice the Types section, which allows you to organize your Layers into independent groups. This powerful segmentation tool helps separate Layers that don’t work together and could be used in various ways, for example:
Each Type could be a different song (built with layers and variations).
Each Type could be a different BPM or Key.
Each Type could represent a different style of the same song (i.e Type 1 = dry recordings, Type 2 = heavily reverberated recordings, Type 3 = underwater sounding recordings).
You could use Types to copy over the song, but where for each Type you include or exclude Stems that wouldn't work well with each other. Types ensure that there are no clashes between Stems that potentially would not work well together.
Jump to: What are Layers, States & Types?
Beneath each Type, you will be required to set up each of the Layers.
Set up each Layer. Click "Setup" beside a Layer to access the Layer editing screen. Here, you can enter the Layer title, adjust the Blend Mode (for visuals), edit State titles, upload files, and edit Rarities.
You will also see the "Artboard Preview" and "Test Blueprint" buttons to quickly preview possible outcomes.
One thing to keep in mind when setting up the Layers is the order of the Layers. During minting, the reveal flow works from the bottom Layer up to the top. So collectors will see the bottom-most Layer reveal first, and the top Layer reveals last. See the screenshots below, the top section is how Layers show up in the Async creation tool, and the bottom section is how Layers show up during reveal animation.
Jump to: What are Blend Modes?
Jump to: What is Rarity?
Upload images and audio. Click the "Choose image" button and navigate to where the files are saved. Select the file you wish to upload.
Note: The images should be uploaded in .jpg or .png format. Most will be .pngs as you’ll need transparency to avoid covering the Layers below, but in some rare occurrences (like the background) you may opt for .jpg.
We recommend you get your audio and visual files organized into folders before using the upload tool. Here is an example of how we organized our files:
Add a State Title in the field beside where you have uploaded the image. The title should be an identifier for the image and audio file.
Next, upload the corresponding audio file by clicking the "Choose audio" button and navigating to where the files are saved. Select the file you wish to upload.
Note: audio files should be uploaded in .mp3 or .wav format.
Once you’ve added all of the Layer’s required audio and image files, the screen should look something like this.
Note: It is important to ensure all images are the same dimensions and all audio tracks are the same length to allow them to be rendered correctly on the final Edition. Even if there is silence on a track, ensure it is the same length as other Layers, so the components overlap correctly.
Preview your Blueprint. You can see a preview of the Blueprint any time by clicking "Test Blueprint". This will open the Blueprint Explorer where you can trial how Layers, Types, and States appear together.
Click "Randomize" to generate randomly chosen combinations from the various Layers and States you have uploaded so far. This is useful for viewing the different permutations that your visual Blueprint may be capable of. Click "Preview Audio" to listen to a randomized combination of audio stems.
If everything in your Layers has been uploaded completely, the "Next" button will become highlighted and clickable, allowing you to move on to the Mastering step.
Once your artwork is uploaded, you can choose how the audio will be mastered. You can choose between no mastering, transparent, gentle, and aggressive mastering.
Note: it is possible to select different mastering for each of your Types.
Jump to: What is Mastering?
Upload Legendary Editions (optional).
Note: mastering profiles are not available for Legendary Editions so any video or audio will need to be pre-mastered before being uploaded.
Jump to: What are Legendary Editions?
Add overall Blueprint details and preview your Blueprint.
Set the title of your Blueprint and select the maximum number of Editions that can be minted.
Tip: Edition number starts from 0 instead of 1, so if you make 100 Editions, you will have Editions 0-99. If you want to have the Edition number end at 100, then you’ll need to make 101 Editions.
Add the price per Edition in ETH.
Enter a description of the artwork.
Upload a Cover Image for the collection. This should be a logo or hero image that represents the entire collection to be generated from this Blueprint.
Upload a Cover Preview Audio to give collectors a taste of what to expect when minting your project. This will need to be preassembled and pre-mastered before upload.
Upload a Collection Page Banner. This will display at the top of the collection page once your project is live.
Add an Edition title. This refers to the name each piece will be given in the collection and will be appended by the unique number of each Edition. Note: this will refer to all pieces in the collection regardless of Type, so pick a name that will be relevant for all the pieces in your collection.
Add a square image for the Unrevealed State that will act as a placeholder for Editions that may not have been revealed yet.
Submit your artwork. On the final page, a "Submit to Async" button will appear. This is the final checkpoint to make sure that all details are correct before submitting your work.
Your project is submitted to Async for manual checking. If any issues are found, we will return your project to edit mode before you can resubmit.
See also: how do I navigate the Async Dashboard?
What are Layers, States, and Types?
Layers, States, and Types enable you to generate unique Editions. The Blueprint template produces randomized combinations of these components.
A Layer is an individual component that works with other Layers to compose an entire art piece.
A State is an alternative version of a Layer. A Layer typically has multiple States that can be triggered by the Blueprint algorithm and reflected in the final Edition.
The Types function allows you to organize Layers into separate groups if required. The overall rarity of all Types of a Layer should add up to 100%.
What are Blend Modes?
Each Blueprint Layer has an option to alter the Blend Mode. A term many will be familiar with from Photoshop, this allows the creator to determine how to layers interact with each other. The artist can choose between Normal, Multiply, Overlay, Screen, Hardlight, Lighten, Difference or Exclusion.
What is Rarity?
Rarity refers to the probability of a particular state being generated at the particular time of a collector minting an Edition. For example, 50% rarity means there’s a 50-50 chance of either of these States appearing. The combined rarities of the States should always add up to 100%.
What is Mastering?
Mastering is often the last stage in an audio production sequence and involves a number of processes such as EQ and compression to achieve a consistent sound, volume, and tone across a body of work.
What are Legendary Editions?
These are Editions of a Blueprint collection that are not made up of randomized elements and can be an audio or video clip. For example, a Legendary Edition could be a one-off acoustic track, a remix, or a video. Legendary Editions are meant to be exceedingly rare and typically make up less than 1% of the total Editions.