The Blueprint template enables creators to make generative collections of their artwork, generating 1/1 Editions from randomized combinations of Layers and elements, complete with customizable rarities, Types, and Editions.

For guidance using the Blueprint template, here is a video tutorial:

Step 1

Start a new project by clicking "+New Piece" on the Async Canvas dashboard. You will be required to choose between the standard and Blueprint templates. Click Blueprint to work through the Blueprint creation process.

Step 2

Choose the dimensions of your Blueprint from the following: 4k Widescreen, 4k Portrait, 2k Widescreen, 2k Portrait, and Custom.

Step 3

Upload your artwork. Blueprint components should be uploaded as static images in .jpg or .png format. The image files, layered on top of one another, will account for the various Layers/attributes that make up the artwork.

Tip: A partially or entirely transparent PNG file enables you to create a partially or entirely invisible state.

Step 4

Click "Set Up" beside Layer 1. Rename it, upload its various States, choose a Blend Mode or leave it as "Normal" and edit the rarity.

One thing to keep in mind when setting up the Layers is the order of the Layers. During minting, the reveal flow works from the bottom Layer up to the top. So collectors will see the bottom-most Layer reveal first, and the top Layer reveals last. See the screenshots below, the top section is how Layers show up in the Async creation tool, and the bottom section is how Layers show up during reveal animation.

Jump to: What are Layers, States & Types?

Jump to: What are Blend Modes?

Step 5

Preview your Blueprint. You can see a preview of the Blueprint any time by clicking "Test Blueprint". This will open the Blueprint Explorer where you can trial Layers, Types, and States.

Note: The Unique Number Count indicates the maximum number of Editions that can be generated from your Blueprint based on the variation of Layers, States, and Types.

The Unique Type Count indicates the maximum number of combinations a specific Type can generate.

Step 6

Upload Legendary Editions (optional). Upload a poster frame alongside Legendary Editions. This will be displayed before someone clicks play.

Note: There is a 10-image upload limit on Legendary Editions.

Jump to: What are Legendary Editions?

Step 7

Add overall Blueprint details and preview your Blueprint.

  • Set the title of your Blueprint and select the maximum number of Editions that can be minted.

Tip: Edition number starts from 0 instead of 1, so if you make 100 Editions, you will have Editions 0-99. If you want to have the Edition number end at 100, then you’ll need to make 101 Editions.

  • Add the price per Edition in ETH.

  • Enter a description of the artwork.

  • Upload a cover image for the collection. This should be a logo or poster that represents the entire collection to be generated from this Blueprint.

  • Add an Edition title. This refers to the name each piece will be given in the collection and will be appended by the unique number of each Edition.

Note: This will refer to all pieces in the collection regardless of Type, so pick a name that will be relevant for all the pieces in your collection.

Step 8

Submit your artwork. On the final page, a "Submit to Async" button will appear. Click here to submit your work.

Need a final check? You can review and edit in each stage by using the back and next buttons.

See also: How do I navigate the Async Dashboard?

See also: How long for my artwork to be approved?

What are Layers, States, and Types?

Layers, States, and Types enable you to generate unique Editions. The Blueprint template produces randomized combinations of these components.

A Layer is an individual component that works with other Layers to compose an entire art piece.

A State is an alternative version of a Layer. A Layer typically has multiple States that can be triggered by the Blueprint algorithm and reflected in the final Edition.

The Types function allows you to organize Layers into separate groups if required. The overall rarity of all Types of a Layer should add up to 100%.

Specific rarity levels can be assigned to different Layers, States, and Types. The higher the rarity percentage, the more likely the trait will show up on the final minted Edition. The lower the rarity percentage, the less likely a trait will show up.

What are Blend Modes?

Each Blueprint Layer has an option to alter the Blend Mode. A term many will be familiar with from Photoshop, this allows the creator to determine how to layers interact with each other. The artist can choose between Normal, Multiply, Overlay, Screen, Hardlight, Lighten, Difference or Exclusion.

What are Legendary Editions?

These are Editions of a Blueprint collection that are not made up of randomized elements and can be static or animated artwork. Legendary Editions are meant to be exceedingly rare and typically make up less than 1% of the total Editions.

How should I decide the Edition quantity?

It is up to you to decide how many Editions form the collection.

The Unique Combo Count indicates the maximum number of Editions that can be generated.

To give the best chance for all possible combinations of Layers, States, and Types to be at least minted once when randomized, the Edition quantity needs to be larger than the Unique Combos counter. As it is all randomized, it is still possible though for some traits to never get minted.

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